Double Jump // Flying Kick

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Instant // Instant
Tiny Leaders: Not Legal
Double Jump // Flying Kick

Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5.

Fuse (You may cast one or both halves of this card from your hand.)

Flying Kick

Target creature you control deals damage equal to its power to target creature an opponent controls.

Fuse (You may cast one or both halves of this card from your hand.)

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